Showing posts with label game reviews. Show all posts
Showing posts with label game reviews. Show all posts

Thursday, 13 June 2013

Company of Heroes 2 Product Details


Company of Heroes 2 Product Details


  • Only£29.99


Released on 25-Jun-2013
Command the Soviet Army and protect the Motherland from the Nazi invaders in strategy sequel Company of Heroes 2 for PC.

With cutting-edge graphics, weather and combat, Company of Heroes 2 recreates the bloodiest conflict of World War II, in a game where your tactics can tip the balance of war.

Key Features of Company of Heroes 2 on PC

Command the Red Army on the Eastern Front of World War II
Redefine the strategy genre with the Essence 3.0 engine
New Commander Abilities and Dynamic Battle Tactics push tactical warfare to its limits
Intense online combat with multiplayer modes
1941. Mother Russia is under siege from Nazi invaders. The bloodiest conflict of World War II is about to begin, one that will result in more than 14 million military casualties. 

In the world's darkest hour you are a commander of the Soviet Red Army, entrenched in brutal frontline warfare on the most challenging and costly theatre of the war, the Eastern Front, where the Red Army struggles from near defeat to an incredible triumph over Germany. Company of Heroes 2 will define you as a military leader and wield the might of the Soviet Empire as you smash your way to Berlin.

Company of Heroes 2 will redefine the strategy genre. This sequel to the highest rated strategy game of all time offers an innovative and graphically superior warfare experience thanks to the new Essence 3.0 Engine. The unprecedented TrueSight system increases the accuracy of deadly combat, and the ultra-realistic ColdTech dynamic weather will change strategic warfare forever.

It's not just the look and feel of the game that will push your commanding skills to the limit. Company of Heroes 2 introduces new Commander Abilities that you will develop and utilise throughout your campaign, while new Dynamic Battle Tactics will bring the up-close, minute-by-minute brutality of frontline warfare to the fore.

As well as the intense single-player campaign, Company of Heroes 2 also features the same great competitive and co-operative multiplayer that you would expect from a Company of Heroes game. With new maps, new game modes and features, you and your friends can command Russian and German troops, tanks and more in 1 vs 1, 2 vs 2, 3 vs 3 and even 4 vs 4 multiplayer battles.

Minimum System Specs:

2GB RAM
2Ghz Intel Core2 Duo or Equivalent
256MB Direct3D 10 capable video card (GeForce 8800 or RadeonHD 2900)
32bit Vista
Internet Connection

The Last of Us Product Details



The Last of Us Product Details



Released on 14-Jun-2013


Survival and action combine for a genre-defining - and re-defining - experience in The Last of Us for PlayStation 3.

Set in an America changed forever by a infection pandemic, The Last of Us sees ruthless survivor Joel hired to take some unique cargo across the country - a 14-year-old girl named Ellie…

Key Features of The Last of Us on PlayStation 3:
An intense character-driven narrative from legendary developers Naughty Dog
Explore a horrific America forever changed by the pandemic
Learn to survive together as both hunter and hunted
Combat enemies powered by The Balance of Power AI system

The Last of Us comes from Naughty Dog, the critically-acclaimed creators of the Uncharted series. This is a tale that could not be further from the daredevil adventuring of Nathan Drake, but one that highlights the award-winning cinematic storytelling, performance capture, and high-production values that Naughty Dog have become famous for.

The Last of Us takes place in a bleak future, twenty years after a fungal infection has wiped out much of humanity, turning them in to mutated savages. Those who survived are not much better, with survivors huddled together in quarantined zones, struggling and scavenging for the remaining food, weapons - and anything else they can get their hands on.

Joel is such a survivor, living a life of smuggling and black marketeering - and one with few morals. He's hired to transport a teenage girl named Ellie across the country, but what seems like a simple job turns into a desperate and profound journey across what remains of America.

The Last of Us presents a familiar but dangerous United States, with Joel and Ellie experiencing a stunning but brutal country as they travel. Escaping their home in Boston, you'll explore an America that has been thoroughly transformed over the last two decades. Nature has reclaimed much of the land, with overgrown plantlife further devastating the ruins of the cities you travel through.

The Last of Us offers classic survival gameplay with a sense of danger and fear that is not often seen in today's games. Playing as Joel, you'll need to learn to work together with Ellie if either of you are to survive this horrific landscape where food, ammo and other supplies are extremely limited. You'll need to scavenge for what you need, craft weapons from what you can find and compete with other survivors in a land where the true limits of humanity will be tested - and where new threats are waiting at every turn.

You'll need to combat both the infected savages and your fellow survivors. Like the best survival games, you'll need to keep your wits about you and fight smart, avoiding encounters when you can and making every bullet, every shiv and every attack count. But your enemies will be fighting smart, too. Thanks to the Balance of Power AI system, your foes will constantly adapt, changing their behaviour based on your actions, the weapon they see you carrying, or how many of them are left to fight.


Play The Last of Us Demo - included with God of War Ascension


A demo for the Last of Us will be included with God of War: Ascension, letting you play through a chapter months before its 14th June release.

To access The Last of Us demo, all you need do is put God of War Ascension into your PS3 and highlight The Last of Us option on the main menu. Then simply follow the instructions on-screen to gain access to the demo when it becomes available.

Related Screen ShotsFor MOGA Pro Controller For Android 2.3+


    Related Screen ShotsFor MOGA Pro Controller For Android 2.3+



    SKU 261256-product

    Released on 28-Jun-2013
    Pre-order
    Transform your Android device into a precision gaming system with the console-quality MOGA Pro game controller… See More


    MOGA Pro Controller for Android 2.3+ Product Details

    Released on 28-Jun-2013
    Unleash the true gaming power of your Android device and transform it into a precision gaming system with the console-quality MOGA Pro game controller. The MOGA Pro is based on the award-winning FUS1ON Tournament Controller by PowerA and features full-sized console-style grips, clickable dual analog sticks, four action buttons, a classic directional pad, two shoulder buttons, two shoulder triggers, rechargeable internal batteries, a USB charging cable, and a tablet stand. 


    Additionally, it comes with the full support of the MOGA Mobile Gaming System, including the free-to-download MOGA Pivot App™ that helps users discover an ever-growing library of MOGA Enhanced games, and easily syncs the controller via Bluetooth to your Android device. The MOGA Pro is HID enabled and currently offers a free game download. Game On. Anywhere.




    MOGA Pro Controller for Android 2.3+ Features:
    Transforms your Android smartphone or tablet into a precision gaming system
    Offers console-quality controls with clickable dual analog sticks, shoulder buttons and triggers, a D-pad, and four action buttons
    Keeps the fun rolling with an ever-growing library of 60+ games
    Secures and positions your Android tablet with a folding tablet stand
    Secures up to the largest smartphones – up to 3.2 in./82mm in width – with the MOGA Arm™
    Syncs with your Android device via wireless Bluetooth connection
    Includes internal, rechargeable batteries via a USB charging cable
    Compatible with Android 2.3+ devic

Tuesday, 11 June 2013

NBA Live 2004 COMPRESSED (157MB)


NBA Live 2004 COMPRESSED (157MB)




HOW GAME LOOKS OR GAME PLAY VIDEO

CAN'T DECIDE DOWNLOAD THIS GAME OR NOT READ MORE ABOUT GAME AND GAME RATING & GAME STORY LINE ON GAMESPOT.COM

GameSpot Score

7.8
good


MINIMUM REQUIREMENT
Operating System: Windows 98/ME/XP Processor: Pentium III 700 Mhz or Higher Video Card: 32 MB 3D Video Card CD-ROM: 4x or Faster RAM: 64 MB RAM


DOWNLOAD LINKS>>>>




PART 1 100MB



PART 2 57MB

Saturday, 8 June 2013

Far Cry 2 COMPRESSED (2.4GB)


Far Cry 2 COMPRESSED (2.4GB)




GAME REVIEW AND GAME PLAY VIDEO



GameSpot Score

8.5
great


Minimum requirements: (as given to us directly from Ubisoft)
CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500+ or better.
Video card: NVIDIA® 6800 or ATI ®X1650 or better.
Shader Model 3 required.
256 Mb of graphic memory.
Memory: 1 Go.
Media reader: DVD-ROM.


DOWNLOAD LINKS>>>>





COPY & PASTE IN YOUR BROWSER



23 PART=99MB

24 TH PART =14MB 




http://rapidshare.com/files/160144830/fcii.part01.rar 

http://rapidshare.com/files/160144926/fcii.part02.rar 

http://rapidshare.com/files/160144962/fcii.part03.rar 

http://rapidshare.com/files/160144923/fcii.part04.rar 

http://rapidshare.com/files/160144970/fcii.part05.rar 

http://rapidshare.com/files/160144984/fcii.part06.rar 

http://rapidshare.com/files/160145034/fcii.part07.rar 

http://rapidshare.com/files/160145050/fcii.part08.rar 

http://rapidshare.com/files/160145052/fcii.part09.rar 

http://rapidshare.com/files/160145093/fcii.part10.rar 

http://rapidshare.com/files/160145211/fcii.part11.rar 

http://rapidshare.com/files/160145172/fcii.part12.rar 

http://rapidshare.com/files/160145198/fcii.part13.rar 

http://rapidshare.com/files/160146417/fcii.part14.rar 

http://rapidshare.com/files/160145287/fcii.part15.rar 

http://rapidshare.com/files/160145337/fcii.part16.rar 

http://rapidshare.com/files/160145356/fcii.part17.rar 

http://rapidshare.com/files/160145385/fcii.part18.rar 

http://rapidshare.com/files/160145412/fcii.part19.rar 

http://rapidshare.com/files/160145403/fcii.part20.rar 

http://rapidshare.com/files/160145466/fcii.part21.rar 

http://rapidshare.com/files/160145714/fcii.part22.rar 

http://rapidshare.com/files/160145712/fcii.part23.rar 

http://rapidshare.com/files/160145686/fcii.part24.rar

Saturday, 1 June 2013

StarCraft 2 American and Korean WCS Season 1 finals this weekend

StarCraft 2 American and Korean WCS Season 1 finals this weekend

We’re coming up on the biggest weekend for StarCraft II eSports in 2013 so far, with both the Korean and American WCS Season 1 finals concluding the first round of Blizzard’s new, worldwide tournament format. The Korean finals between INnoVation and Soulkey will have already started by the time you read this, but you should be able to check out the WCS archives shortly after the broadcast. The American finals, beginning with the Round of 8, will run throughout the weekend.
Remaining players in the American premier league are South Koreans HerO, Alicia, Ryung, CranK, aLive, and Revival, as well as Australia’s mOOnGLaDe, and Norway’s Snute. You’ll be able to tune in on theWCS Twitch channel for the live stream from MLG’s studio in New York starting tomorrow, June 1, at 10:00 a.m. PDT. The finals broadcast is the same time Sunday. The champions of both the American and Korean Premier Leagues will take home $20,000, and 1500 WCS points—the most that can be earned in any one tournament.
Blizzard has provided an official bracket for you to fill out, and score yourself against your friends. You can read more about the event on the StarCraft II eSports hub

Saturday Crapshoot: Blood

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. Today, a shooter that wore its heart on its sleeve. Somebody’s heart, anyway. And their liver, lungs, and three different flavours of goo.
Occasionally, old games resurface for a new era. At the moment, it’s Shadow Warrior’s turn. The original game is now free on Steam, with a reimagined version coming in a few months time. I’ve already done itthough, so this week I thought we’d take a look at its undead sister game – one that will probably never see a similar treatment no matter how much fans demand it, simply because it’s one of those games whose rights issues have firmly turned out to be wrongs. It’s an interesting game though; like Shadow Warrior, a shooter that managed to do a lot with very little, minus the painful comedy racism.
Wonder if horror cultists ever have a secret fist-pump at knowing – with proof – their god is real and kicks arse.
Blood is the story of Caleb, a former gunslinger turned elite “Chosen” in a cult devoted to Tchernobog, god of flushing toilets. Everything is just cherry, until Tcherny suddenly turns on the Chosen faster than you can say ’3D rendered intros were really hard in 1997′, declares that the four have failed him, and has his new elite forces dispatch them. One is carried off by a giant spider, another by Cerberus, and Caleb’s possibly-it’s-a-little-confused undead lover by a gargoyle. Caleb himself though is merely teleported into a surprisingly spacious empty grave, presumably because Tchernobog suddenly realised he didn’t have enough elite soldiers for everyone but didn’t want to get his hands messy. Besides, it’s not like one man armed with a pitchfork for some reason is likely to cause a god much trouble, right?
Now, to be fair, what’s actually happening is that Tchernobog has made a couple of rookie evil overlord mistakes. First, his idea of elite soldiers are people made of packing peanuts. More importantly, his actual intention is that Caleb rampage through the cult to become incredibly powerful, at which point he can take his power and punch through into the world to bring his special flavour of pitch-lowered evil to the masses. Suffice it to say, this is a better idea for evil gods who aren’t vulnerable to conventional weapons, or whose plans are better served by not having had all of their minions massacred.
This being a 90s shooter though, plot isn’t too important, and was still the kind of thing shoved into readme files and the like rather than properly implemented. That’s little excuse though for a story like this– the text-version of Caleb’s plight in all its whatever the heck this is supposed to be.
Caleb awakens in cold and damp in a body he no longer knows. It has long lain as a corpse that refused to rot, protected from putrefaction by some unearthly link to its master. The pain of protesting muscle and flesh invigorates and awakens him. He welcomes it. It distills his hate into the maelstrom raging in the center of his mind. An agonizing cry breaks out of him, shattering the stone lid of the tomb in which he lies, knocking loose sediment, cobwebs, and the small, unnoticed creatures that have shared his grave with him. A single word rings out through the darkness, echoing Tchernobog’s lingering howl: “Why?”
“It distills his hate into the maelstrom raging in the center of his mind” indeed. By Tchernobog’s giant sweaty balls, that’s not just regular old purple prose, it’s purpureus.
Wow, he’s a big one, chief! How about we call his bluff and just leave?
Anyway. Much of Blood is what you’d expect. In keeping with the shareware style at the time, it’s four episodes split into individual levels, where Caleb has to get from the start point to a sigil at the end. In his way are locked doors that all use the same key, which he never bothers keeping, and an army of undead monsters – zombies, cultists, fire-spitting dogs, spiders and so on, plus a few bosses.
Its weapons are a little different from normal, if not in concept them in terms of raw sadism. A pitchfork to the face may not be all that powerful, but still looks nastier than a fist. The pistol slot was taken up by a flare gun whose shots stick in enemies and continue burning until they flare up. An aerosol can does double duty as a flame thrower and a molotov cocktail. Finally, one of the higher end weapons is a voodoo doll that can be used to spike enemies at a distance, with Caleb accidentally stabbing himself in the hand if there isn’t one around to feel the pricking sensation in their undead soul. All pretty cool stuff for a horror game, even if games like Rise of the Triad (another shooter seeing a return) splashed far more gore from its weapons. Blood preferred pain and torture over mere floods of red.
(Anecdotally, one of my favourite things about Blood involves the US supermarket chain Wal-Mart. During the 90s, it was such a powerful yet conservative retailer that companies would create special versions of games minus the blood or with other changes to be sold in its stores. One of them? Blood, complete with its red-handprint box recoloured a bright slime green. Of all the games…)
Okay, so they’re not the most subtle cult, but they’re still more low-key than most of The Secret World.
What made Blood special though was… well, actually two things. Firstly, while Duke Nukem had already established himself as the FPS hero with attitude, Caleb’s gravel-voice gave him a real run for his money. He’s a pure villain protagonist who happens to be fighting a bigger evil than himself at the moment, and spends most of the time quipping. Where Duke largely pinched lines from The Evil Dead and similar films though, Caleb’s world is made of horror references. His initial “I live… again!” gives way to constant quips or quotes. He’s a fun character, not least because he thoroughly enjoys his role as an avenging angel with jet black wings and arsenal of increasingly cruel weapons.
That mostly works though because of the level design, with most stages riffing on something specific. The first stage for instance is a cemetery, Morningside, as in Phantasm. A later level does the hotel from The Shining. There’s a pub called Cask Of Amontillado Pub & Grille. Check out this comprehensive reference list. To say that this was a world worth exploring would be a bit of an overstatement because it’s standard FPS design in most ways, but there were a ton of things for genre fans to ‘get’.
Here’s Johnny. Wait, sorry. Heeeeeeeeeere’s Johnny!
Rather than purely relying on this though, the level design… in the shareware version at least… was phenomenal. Quake was already out, so the Build engine was far from the technological powerhouse it was when Duke Nukem 3D arrived. It still had its charm though, with its sprite based worlds and enemies allowing far more character and clever trickery for developers who knew how to use it. Shadow Warrior would stretch things to clever tricks like faking portals and really pushing world interaction. Blood was no slouch with it though, with arguably its two best levels coming in the shareware version. It was right on the edge of FPS games shaking off the classic ‘here are a load of corridors and monsters, go to it’ style of design in favour of being able to recreate actual places – something that again Duke had taken the vanguard on, but Blood’s developers were able to take further while crafting their own 1920s era world.
The first is hard to convey now, because so many other games have done something similar. Caleb is on a train running through the countryside, and the train actually is running through the countryside. Being able to run along the sides as well as inside was an incredible technological achievement for an FPS engine the time, even if the scenery offered no detail and it was very obviously working like a treadmill. Like a lot of Blood, it had an attention to detail that simply wasn’t expected, like putting a few zombies in the way of the train even though most players would have turned around by that point to start the level, and animating the wheels that would only be seen if they subsequently fell off.

That level is nothing though compared to the one that follows… and the secret level linked from it – Dark Carnival. The name suggests it’s going to be fun. The design is absolutely superb – Build engine gimmickry at its finest. Along with the regular cultist-apocalypse, this stage adds a number of carnival games to play to win prizes. Most are target-shooting jobs, so not exactly a challenge for Caleb. The most memorable though takes the way that the engine lets you kick around disembodied heads and turns it into a little football challenge – get the heads into the gaping mouth. Another section that I thought was clever at the time sees Caleb able to climb up and do tightrope walking over a snake-pit, making good use of an animated texture and a couple of sticky-out sprites to convey the writhing mass below. The effect fails utterly if you actually fall in, but works great from the intended perspective.

Careful exploration of the level also reveals the first episode’s secret level, House of Horrors. This is an entire level set around a ghost-train full of enemies and torture rooms, and again a wonderfully detailed bit of 90s design. It’s not the greatest stage as an FPS space, but the shrinking corridors and use of a river to push the player forward. Again, it’s a thing of its time. Compared to others of its era though…

Blood was definitely one of those games that more people played and enjoyed the shareware version of than actually picked up the full thing – a side-effect of both the episodic model, and everyone knowing that developers often put their best ideas into the first chapter. Blood… well, it tried, but most of its more ambitious stuff like a city of the dead just isn’t up to the same standard, with the limited textures especially soon becoming pretty painful as the designers try their damnedest to create things like a mall with nothing but concrete and grime and a few similar bits and pieces.
Still, there was a fair amount of interest when the sequel was announced, Blood 2: The Chosen. It turned out to be mostly pants though, shifting the timeframe to the future, with primitive full-3D characters and worlds, very little charm, and some odd decisions like gender-swapping Chosen member Gabriel into Gabriella as part of Satan’s new equality policy, and turning the evil Cabal into one of those silly futuristic supercorporations called… CabalCo. Say it with me, people: Urrrrrrrrgh. Shogo, it was not. And that’s when Shogo was awesome, rather than now, where it’s better fondly remembered than replayed.
That said, check out the .plan update dated 8/1/97. Blimey. Things were very, very different before marketing departments took control of essentially all developer-to-public interaction…

The whole of Blood is available over on GOG.COM, with the shareware version still okay to download for free. Unfortunately, with the source code never having been made available and Atari unwilling to let anyone do anything with it, it’s not seen the kind of updates that games like Doom have over the years to bring them up to spec. At some point, we may see Blood Reloaded or similar hit Steam – with System Shock 2 on there, anything can happen. For now though, don’t hold your breath for it to claw its way out of the ground in a shiny new form and brand new growl of “I live… again.”

Thursday, 30 May 2013

Crash test: games in review

Crash test: games in review
www.Amity.edu/London

velocity ultra
Game of the week: Velocity Ultra Source: Supplied
One of the Wii's best platformers is now available on 3DS, with additional levels to boot. It's great stuff: players leap between foreground and background, are fired from cannons, ride mine carts and jetpack across gaps. Returns is an incredibly challenging game so this edition introduces the option to receive extra hearts and other bonuses. Out now.
JACOB JONES AND THE BIGFOOT MYSTERY [G]
iOS/Vita, $2.99
Rating: 4/5
Set in a mysterious summer camp, players interact with oddball characters and solve stand-alone puzzles. The dialogue is definitely a highlight: well written, fully voiced and amusing, but it's the incredible presentation that steals the show. The puzzles are solid but don't expect many surprises. Out now.
POKEMON MYSTERY DUNGEON: GATES TO INFINITY [PG]
3DS, $69.95 
Rating: 2/5
Players embark on a quest to save the Pokemon world as a Pokemon in Gates to Infinity. Sadly, being a Pikachu just isn't as much fun as one might think, and gameplay is largely comprised of dull combat in randomly generated dungeons. Gates to Infinity just isn't that compelling. Out now.
ANOMALY 2
PC, $15
Rating: 4/5
The original Anomaly turned the tables on the tower defence genre. Instead of defending, players attacked, moving from A to B, destroying towers along the way. As commander in the field, players repaired, purchased and upgraded units on the fly, playing an active role. Anomaly 2 has some neat twists, such as units that transform, and stellar presentation. It also introduces an excellent multiplayer mode. Out now.

PC Gaming: Games Worthy of Space in Your Hard Drive


Although gaming consoles such as PlayStation and Xbox may have taken the home gaming community by storm, the number of PC games still has dramatically increased over the past few years. This is partially due to the increased hardware capacity of many modern computers as well as the ability for many of these games to reflect an unsurpassed level of visual realism due the bitrates and frames per second that such games can produce. The number of different genres is as varied and as interesting as the games themselves. Additionally, many of these games are now mobile due to the advent of smartphones and their seemingly unbelievable computing capacity. An interesting review of some of the latest phones can help illustrate just how far these compact devices have come.
For those interested in action and adventure, many role playing platforms can bring this intrigue to life. First-person shooters have become a mainstay of these modern times; truly making the participant feel as if he or she is part of the adrenaline-packed scenario and allowing a sense of reality only dreamed about only a few short years ago. Conversely, this increased computing capacity has also allowed players to enjoy flash games over the internet such as those found at slots.com. This reflects the desire for many gaming aficionados to play jackpot slots in real-time while simultaneously taking advantage of the excitement that such games can provide. Alternatively, others may choose to enjoy the classic arcade games of the past. Regardless of the type of game being played, PC games have become a mainstay of contemporary entertainment and will continue to grow in popularity with each generation. So, let us briefly examine a few games well worth the storage on a computer’s hard drive.
Role Playing Games
Otherwise known simply as RPGs, these games literally place the gamer in charge of his or her own destiny. Such popular titles as Mass Effect 3 and Dead Space are at the cutting edge of fast-paced science fiction technology. Others who may enjoy comic books have found games such as Batman: Arkham Asylum particularly enjoyable. Along these same lines are pedal-pumping racing games such as Blur that truly present a virtual white-knuckle ride. As computing power can have a direct influence on the quality of such games, it is always prudent to read the latest reviews on the most popular laptops and notepads.
Casino Games
Another popular area for countless gamers revolves around slots and other casino-oriented scenarios. One of the benefits that these games provide is the ability to play online as well as to download a specific program. For instance, the internet offers a number of free slots games and for those who are unaware of how to play slots, learning is both easy and fun. Additionally, many may wish to download a PC version of such games to enhance their enjoyment or to practice for the real thing. Many can be downloaded directly onto a tablet, laptop or a smartphone.
Never Forget the Classics
Some of our favorite games are those which we remember from childhood. While twenty or thirty years ago such games would have needed a standalone platform to operate, many downloadable “bundles” exist that can provide us with countless hours of nostalgic memories. From Super Mario Bros. to Frogger and Double Dragon, these classics have already taken their place in gaming immortality. While heart-pumping role playing games or online casinos may be the choice for some, others will prefer the simpler times of yesteryears that still offer unparallelled excitement in simpler packages.
Where to Begin…
As the choice of games can prove daunting even for the most astute enthusiast, gaming websites such are a great place to begin. One can watch a review, download or purchase some of the most popular games currently on the market. So, whether one is looking to play online slots, to participate in a thrilling role playing game or instead has the taste for a nice game of Pac Man, the sheer number of PC games will not disappoint.

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